Glow Worm- Adventure

August 5th, 2006

Here’s a cut from the computer game Glow Worm by Flashbang Studios! I made this at Xeoajx Production Studios in Northfield, Minnesota. I just listened to this again and realized that credit also goes to Jon Sack, who helped touch up the song and added some very clever touches to it, like the harp overtones.

Glow Worm- Adventure
Download Glow-Worm-Adveture-ingame-1.mp3

World of Warcraft Fan Music- Stormwind

May 28th, 2006
The tune for this one came to me while I was delivering pizzas. It’s meant to capture the bustling energy of the last true human city of Stormwind.
The Valley of Heroes in Stormwind
Click here for my version of the music of Stormwind City!

World of Warcraft Fan Music- Orgrimmar

May 26th, 2006
Ahhh, Ogrimmar. Home of the orcs and trolls in the middle of the red earth of Kalimdor. I wrote this song with a bit of a tribal sound. The orcish shamans chant to their ancestors and the elements. This was based off of screen shots before the public had heard what the music would sound like. It came out fairly similar if I do say so myself!
The Red Rocks of Orgrimmar

World of Warcraft Fan Music- Undercity

May 26th, 2006
Paul and I wrote this song back before World of Warcraft was available in stores. We’d only seen a few screenshots of what the Undercity, the catacombs beneath Lorderon’s capital looked like, and thought it would be fun to create some music for what it might sound like to impress Blizzard. This is years old, but I think it still sounds pretty good. Marlan is the name of my character in game.
The Dark Green Sewers of Undercity
Click on this to hear the music!

Beesly-Victory

January 10th, 2006
After you make it through a year successfully, Beesly is sure to be promoted to another great job in the hive! Well… at least one that’s better than his current one. This is the victory music that plays in the background.

Beesly-Winter

January 10th, 2006
Paul Marino once again hops on the piano keyboard and places a piano song fit for a cold, clear winter day. This is the last season before spring comes again, and the player has to conserve their remaining honeycomb tiles to spell words. With the flowers of spring though, a new bounty of letters will rain down!
You can hear all the music in the game in the free demo at www.flashbangstudios.com

Beesly-Autumn

January 10th, 2006
Paul came up with a lot of really interesting ideas for this song, including some synchopation and harp sounds. It took us about four hous to make, I offered a few hints and ideas for percussion and a few other ideas, but this is basically Paul’s song. The cool sounds remind me of a foggy gray leave, as a cold rain comes down and leaves blow away.

Beesly - Summer

January 10th, 2006
In the fine tradition of Aaron Copland, this song has a certain all-american sound to it. As the green grass and flowers of summer provide food for the hard-working bees, strings and brass play a rousing chorus. Thi song was also mad at Xeojax Production Studios using all virtual intstruments, but has a nice live orchestra sound. Beesly’s Buzzwords was nominated for audio innovation at the Independent Games Festival. (www.igf.com)

Beesly-Spring

January 10th, 2006
This song was made by Paul Marino. He took piano lessons for years and years and has a knack for composing and improvising pleasing tunes on the piano.

Beesly-Title

January 10th, 2006
This is the rollicking Beesly Title Theme. We made this at Xeojax Studios (www.xeojax.com) in one 12 hour stretch. Paul Marino, Matt Johnson, Jon Sack and myself were all there. It’s basically a waltz that takes the hive through good times in summer and a bit of colder winter- then back to spring again! My brother had this on his cell phone as the ring tone for a long time. Whenever anyone would play the game, everyone thought he had an incoming call. Probably my favorite Beesly Song.